Friday, January 24, 2014

Dragon Age Origins - RedCliffe

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Fantasy game art from Dragon Age: Origins Ultimate Edition (Dragon Age: Origins, the Awakening expansion, and all official Downloadable Content).

Redcliffe has a castle protecting Redcliffe Village. The village includes a Chantry.





The Elder Scrolls IV: Oblivion - Kvatch

Fantasy game art from The Elder Scrolls IV: Oblivion.


Kvatch is a fortified city that sits high on a mountaintop, and provides the first experience of the "Oblivion Crisis" in the game: The very first gate to the hellish world of Oblivion is encountered here, and from survivor accounts, we understand that the otherworldly invaders use these gates to bring troops in. Kvatch is the first casualty in the invasion, the city is utterly destroyed, and the surrounding land turned into burnt and ashen waste.
The screenshots below are grouped into scenes from the city, and the Oblivion world beyond the burning gate that sits right outside the city main gate until it is closed by the player/hero.
We also present a brief movie clip of an Oblivion gate closing: By removing the Sigil Stone in the "Sigillum Sanguis" tower that is common to all Oblivion mini-worlds, the world collapses and the gate closes.
Detailed information on Kvatch can be found at the Unofficial Elder Scrolls Pages.







Heroes of Might and Magic III and expansions - Units with No Faction

Fantasy game art from Heroes of Might and Magic III.

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Portraits of Tarnum in Heroes Chronicles

Heroes Chronicles Tarnum Portraits

Thursday, January 23, 2014

Dragon Age Origins - Orzammar - Royal Palace

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Fantasy game art from Dragon Age: Origins Ultimate Edition (Dragon Age: Origins, the Awakening expansion, and all official Downloadable Content).

The Dragon Age Wiki has more information on the Royal Palace of Orzammar.


The Elder Scrolls IV: Oblivion - Chorrol

Fantasy game art from The Elder Scrolls IV: Oblivion.

After the Imperial City, Chorrol is probably the second city to be visited by new players as the main questline of Oblivion requires the player to see someone at Weynon Priory, a monastery that sits more or less outside of the city walls. The Unofficial Elder Scrolls Pages has detailed information about Chorrol and Weynon Priory.


Heroes of Might and Magic III: Armageddon's Blade - Faction - Conflux

Fantasy game art from Heroes of Might and Magic III.

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Conflux Faction Heroes - Planeswalkers

Heroes of Might and Magic 3 Conflux Planeswalkers

Conflux Faction Heroes - Elementalists

Heroes of Might and Magic 3 Conflux Elementalists




The new faction that was originally to be introduced in the the Armageddon's Blade expansion was the mechanical and futuristic Forge Town, drawing from world events depicted in the corresponding Might and Magic roleplaying games to introduce a high-tech / mechanical element. But the outcry from fans resulted in a hasty change, and the new faction unveiled was instead the elemental Conflux.
A few mechanical elements did end up in the sequel, Heroes of Might and Magic IV.

Wednesday, January 22, 2014

Dragon Age Origins - Orzammar - The Proving

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Fantasy game art from Dragon Age: Origins Ultimate Edition (Dragon Age: Origins, the Awakening expansion, and all official Downloadable Content).

The arena in the dwarven kingdom of Orzammar is called The Proving. Tournaments, duels, and trial by combat are all fought here.


The Elder Scrolls IV: Oblivion - Cheydinhal

Fantasy game art from The Elder Scrolls IV: Oblivion.

Cheydinhal is a small town whose most visually striking feature is probably the purpleness of the roofs. The Unofficial Elder Scrolls Pages has detailed information about Cheydinhal.


Heroes of Might and Magic III - Faction - Tower

Fantasy game art from Heroes of Might and Magic III.

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Tower Faction Heroes - Alchemists

Heroes of Might and Magic 3 Tower Alchemists

Tower Faction Heroes - Wizards

Heroes of Might and Magic 3 Tower Wizards



Tuesday, January 21, 2014

Dragon Age Origins - Orzammar - The Shaperate

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Fantasy game art from Dragon Age: Origins Ultimate Edition (Dragon Age: Origins, the Awakening expansion, and all official Downloadable Content).

The Shaperate archives Orzammar's history.

The Elder Scrolls IV: Oblivion - Bruma

Fantasy game art from The Elder Scrolls IV: Oblivion.Bruma is a citadel north of the Imperial City and high in the snowy Jerall Mountains. Detailed information on Bruma can be found at the Unofficial Elder Scrolls Pages.

The altitude and geographic location of Bruma means the land is generally snow-covered, and many of the buildings reflect this. However, because the game uses the same artwork and models for certain buildings elsewhere (e.g., the Great Chapel of Talos), some of the buildings will not have any snow on them.

A large depression not far outside Bruma's walls is also the site of the critical Defense of Bruma. During the main quest to save all of Tamriel from the demonic invasion of Oblivion, a Great Gate opens here. This enormous gate is necessary for the forces of Mehrunes Dagon to bring through a siege engine meant to obliterate Bruma. The devastation such an engine can cause was seen in Kvatch earlier in the game, a fortified city reduced to a smoking ruin.

Once the Gate opens, the Champion of Cyrodiil (i.e., the protagonist / player) has a mere fifteen minutes to make a run for the Great Sigil Stone that keeps the worldspace open. Seizing the stone causes the Great Gate to collapse, and also destroys the siege engine that presumably was only partway out of the gate (although the entire engine is present outside Bruma afterwards).
The very few troops gathered for the Defense of Bruma is no oversight -- The entire battle scene is already so heavy in computing processing power that the game can frequently crash, and even with computing power maximized by reducing the screen resolution, turning down all graphics options, and turning off audio, the battle is chaotic enough that with the number of combatants that do show up, the player is just as likely to kill allies as they are to kill enemies simply because of how combat works in the game.
The landscape itself helps by being largely bare of trees and grass, both of which contribute to processing load.

In the screenshots below, we have used cheats to manage the battle and thereby focus on getting screenshots of the gates, and especially of the gates rising from the earth -- the only time in the entire game that the player gets to see how Oblivion Gates open. You may also notice that a dead body of a Dremora gets tossed up by the rising Great Gate.

Heroes of Might and Magic III - Faction - Stronghold

Fantasy game art from Heroes of Might and Magic III..

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Stronghold Faction Heroes - Barbarians

Heroes of Might and Magic 3 Stronghold Barbarians

Stronghold Faction Heroes - Battle Mages

Heroes of Might and Magic 3 Stronghold Battle Mages