Friday, August 22, 2014

Samantha Swift: Mystery From Atlantis - Canary Islands

Fantasy game art from Samantha Swift: Mystery From Atlantis.

Guild Wars: Nightfall expansion - Official Wallpapers

Fantasy game art from Guild Wars: Nightfall.

The Elder Scrolls IV: Oblivion mod - The Oubliette - Daedra Lords

The Oubliette is a mod for Elder Scrolls IV: Oblivion.

The eighth door leading from the main chamber of The Oubliette leads to areas themed after some of the evil Daedric Lords/Princes. In addition to being anywhere from harrowing to hard, the landmine-riddled Vaermina run in this area suffers from a bug where being hit too many times by the fire turrets can cause your character to freeze up, necessitating a reload of a saved game.

Thursday, August 21, 2014

Samantha Swift: Mystery From Atlantis - Nick's Cafe

Fantasy game art from Samantha Swift: Mystery From Atlantis.

Guild Wars: Nightfall expansion - Official Screenshots

Fantasy game art from Guild Wars: Nightfall.

The Elder Scrolls IV: Oblivion mod - The Oubliette - Restless Dreams

The Oubliette is a mod for Elder Scrolls IV: Oblivion with generally good horror-setting style environments and good use of eerie and startling sound effects. We also had Martigen's Monster Mod installed, and as a result, some of the creatures seen in these screenshots will not be in the mod itself.

Restless Dreams has light fighting and is more focussed on obliquely telling a story that hints of a love triangle that ends in tragedy. There are some neat horror-ambiance effects here, such as reanimating skeletons only when the character's back is turned to them.

Wednesday, August 20, 2014

Samantha Swift: Mystery From Atlantis - Museum of Secrets Lost

Fantasy game art from Samantha Swift: Mystery From Atlantis.

Guild Wars: Nightfall expansion - Game Engine Renders

Fantasy game art from Guild Wars: Nightfall.

The Elder Scrolls IV: Oblivion mod - The Oubliette - Tomb of Unrest

The Oubliette is a mod for Elder Scrolls IV: Oblivion.

The "Tomb of Unrest" area has a few small rooms, all of which the player must pass through. Each room tries to emphasize various fearful situations. One of the most effective is landing in a cell with just one lockpick (if the player had any to begin with) and one chance only to successfully pick a difficult lock or be stuck "forever" in an abandoned jail (to the extent possible in a game where you can simply reload and try again)..