Friday, February 21, 2014

Dragon Age Origins - Magic Staff

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Fantasy game art from Dragon Age: Origins Ultimate Edition (Dragon Age: Origins, the Awakening expansion, and all official Downloadable Content).

Mages in Dragon Age: Origins use magic staves that enhance their magical abilities of mages and shoot bolts of magic.

There are very few models, and the various types of weapons are typically recoloured versions of each model. The colour scheme is based on the material of its construction and typically there are two colours that are changed. Although some staves are visibly wooden items, they all use the colours for metal weapons. We present the basic models and their recoloured variants, up to Tier 8 which does not properly exist in Dragon Age: Origins, but which does have a colour scheme that is very similar to Tier 8 in Dragon Age: Origins: Awakening.

The Awakening expansion adds material tiers 8 and 9, and a few new equipment models. Because of the little new content, we have put them together with the Origins items. Some Origins armor does not import into the Awakening expansion, so some tier 8 and tier 9 images are not available.

In addition to showing the colour variations for the basic weapon model in each category, we present unique models at material tier 3 (steel).



The Elder Scrolls IV: Oblivion - Sigillum Sanguis

Fantasy game art from The Elder Scrolls IV: Oblivion.

Common to all the mini-worlds inside Oblivion Gates is a "Sigillum Sanguis" (a literal latin translation being "seal what blood"). At the top of this tower (which is accessed in different ways in different versions of this tower) is a Sigil Stone. Removing this Sigil Stone results in the collapse of the mini Oblivion world, as well as the gate itself. The hero is in the process ejected and reappears where they entered the gate.





Heroes of Might and Magic V - Faction - Haven - Town

Fantasy game art from Heroes of Might and Magic V.

Play Heroes of Might and Magic V risk-free with money-back guarantee from Good Old Games.




Ashwick
Many give Ashwick a wide berth because they believe the town is a refuge for Demons. The reason for this is the smell of the numerous sulfur bogs and mud pools nearby, whose contents are the main source of income for the townsfolk.

Ashwood
Once merely a large encampment of tents near a couple of caravan trails and a river, over time this town grew into a thriving commercial center. Today you can find anything you may need in Ashwood, and at a very reasonable price.

Bailey
Once merely a large encampment of tents near a couple of caravan trails and a river, over time this town grew into a thriving commercial center. Today you can find anything you may need in Bailey, and at a very reasonable price.

Balmville
In the thickets around Balmville miraculous herbs grow; the town physicians make healing balms and elixirs of them. The townsfolk are so adept in using herbs that they've proclaimed their town the Capital of Healing.

Bayworth
The name of this Griffin Empire city is synonymous with seafaring. The Empire's finest shipyards are located here, and the competition ensures that quality craft can be purchased at advantageous prices.

Brookshire
Established as a training center by King Nicolai, Brookshire immediately attracted heroes who hoped to win glory on the battlefields under their charismatic king.

Castlegate
The objective of the builders that constructed the border town of Castlegate was to lay stout town walls capable of withstanding any attack. Over the course of its tumultuous history the town has often shown that the builders did their job quite well.

Chillbury
According to rumor, drinking from the lakes and springs near Chillbury brings luck to those who live there. Though it's often dismissed as an old wives' tale, gamblers tend to be very cautious when they cast dice with someone from the town.

Cogston
Hidden away among the thick forests, Cogston became a home for those who chase easy money and like to avoid publicity. Very few know the trails leading to the town, but those who end up there are richly rewarded with the latest gossip and secrets.

Glenheim
Many people wonder why it is that Glenheim seems to always field a few extra sons training as swordsmen, while most locals shrug with indifference at the question, a few old crones may wink slyly and nod up the river, where an old temple to a goddess of fertility hides.

Greystone
Greystone got its name from great grey rocks scattered in its vicinity. These rocks are renowned for giving much more ore than usual when processed, so quarrying them is the main occupation of Greystone's dwellers.
Gryphon Hill
Unsurprisingly, Gryphon Hill's symbol is a griffin. After all, the town is situated among the hills where these majestic creatures hunt, nest and breed, almost every inhabitant of the town is involved in their capture, training, or sustenance.

Merlon
Founded in an area full of field, brush, and forest, Merlon has been popular with hunters ever since it was a tiny hamlet. Now by rights considered the archers' capital, it is the ideal place to get weapons, supplies, advice, guides, and quality taxidermy.

Millfield
Grain country - that's what the lands around Millfield are known as in the Griffin Empire. Since time immemorial this area has supplied bread for the rest of the country. Peasants are quite willing to come and live in Millfield, knowing that they can always find work there.

Newpost
Established as a local militia training center by Queen Isabel, heroes come to Newpost from all over the region to sign up in the service of the Griffin Empire.

Northcross
Enterprising rulers of Northcross decided to capitalize on their town's location at the crossing of trade routes and imposed a small levy for the right to pass through. As a result, there is a constant flow of coins into the town's coffers.

Palespring
For years it was thought that evil spirits had poisoned the valley on the far side of Palespring. The truth turned out to be much simpler -- a visiting alchemist found unusually high traces of mercury in the rocks and streams.

Sheller
The residents of this town ended up serving a particular niche, their skill in metal foundry and molds led them to develop great expertise in the creation of all sorts of missiles. Their artisans excel in the creation of quality ammunition, rather than larger pieces.

Stormdale
Stormdale is located in a narrow, wind-blown ravine. Over the decades its fortifications have been refined so that the garrison is protected by gusts of air that throw enemy arrows astray. Any attacking force needs to deal with difficult ascents, uneven ground, and blasts of wind.

Strongbow
Founded in an area full of field, brush, and forest, Strongbow has been popular with hunters ever since it was a tiny hamlet. Now by rights considered the archers' capital, it is the ideal place to get weapons, supplies, advice, guides, and quality taxidermy.

Timberwood
Timberwood's resource warehouse was a gift from the Irollan Elves to the Humans, in commemoration of the "Forest and Castle" Treaty. Now this vast forest, blessed by the Elves, produces twice the usual amount of wood for the residents of Timberwood.

Vigil
There is a great mausoleum in Vigil, where famous warriors and heroes of the Griffin and Falcon Empires are buried. Displays of their weapons and tapestries of their exploits decorate the building, anyone in Vigil who goes to war tries bravely to be worthy of similar glory.

Thursday, February 20, 2014

Dragon Age Origins - Shortbow

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Fantasy game art from Dragon Age: Origins Ultimate Edition (Dragon Age: Origins, the Awakening expansion, and all official Downloadable Content).

There are very few models, and the various types of weapons are typically recoloured versions of each model. The colour scheme is based on the material of its construction and typically there are two colours that are changed. We present the basic models and their recoloured variants, up to Tier 8 which does not properly exist in Dragon Age: Origins, but which does have a colour scheme that is very similar to Tier 8 in Dragon Age: Origins: Awakening.

The Awakening expansion adds material tiers 8 and 9, and a few new equipment models. Because of the little new content, we have put them together with the Origins items. Some Origins armor does not import into the Awakening expansion, so some tier 8 and tier 9 images are not available.

In addition to showing the colour variations for the basic weapon model in each category, we present unique models at material tier 3 (yew).



The Elder Scrolls IV: Oblivion - Oblivion Worlds

Fantasy game art from The Elder Scrolls IV: Oblivion.

Shortly into the Main Quest, Oblivion Gates begin to appear in the game world, and persist until the hero closes them, or they are closed by completing the Main Quest. Most of the gates will lead to one of seven random Oblivion Worlds.

The general features of these worlds are more or less the same: blasted earth, sparse plants, crooked ruined towers and walls, massive bloody black claws, and a Sigillum Sanguis tower with the Sigil Stone that keeps this mini-world from collapsing into nothing. The huge gates are also reminiscent of Tolkein's Black Gate of Mordor, though on a smaller scale (but still huge relative to the Oblivion game world).














Heroes of Might and Magic V - Faction - Haven

Fantasy game art from Heroes of Might and Magic V.

Play Heroes of Might and Magic V risk-free with money-back guarantee from Good Old Games.




Wednesday, February 19, 2014

Dragon Age Origins - Maul (Two-Handed Hammer)

Get Dragon Age Origins Ultimate Edition DRM-free and with no-risk Money Back Guarantee from Good Old Games.

Fantasy game art from Dragon Age: Origins Ultimate Edition (Dragon Age: Origins, the Awakening expansion, and all official Downloadable Content).

There are very few models, and the various types of weapons are typically recoloured versions of each model. The colour scheme is based on the material of its construction and typically there are two colours that are changed. We present the basic models and their recoloured variants, up to Tier 8 which does not properly exist in Dragon Age: Origins, but which does have a colour scheme that is very similar to Tier 8 in Dragon Age: Origins: Awakening.

The Awakening expansion adds material tiers 8 and 9, and a few new equipment models. Because of the little new content, we have put them together with the Origins items. Some Origins armor does not import into the Awakening expansion, so some tier 8 and tier 9 images are not available.

In addition to showing the colour variations for the basic weapon model in each category, we present unique models at material tier 3 (steel).



DarkStar One

Game art from Dark Star One -- official promotional wallpapers.

Play DarkStar One risk-free with money-back guarantee from Good Old Games.


Heroes of Might and Magic V: Hammers of Fate - Faction - Fortress - Units

Fantasy game art from Heroes of Might and Magic V.

Play Heroes of Might and Magic V risk-free with money-back guarantee from Good Old Games.


Defender
Comprising the backbone of any Dwarven army, the Defenders are the Stone Halls' most numerous troops. Bolstered by their tough Dwarven armour, Defenders can hold their ground against the attacks of enemies much mightier than they are.

Shieldguard
Shieldguards are battle-hardened warriors whose mission is to protect other Dwarven units. Using their mighty shields, the Shieldguards can build an unbreakable wall to decrease the damage inflicted by the attacking enemy. The greater the distance the enemy moves to attack, the weaker their blow will be.

Mountain Guard
Mountain Guards are able to withstand the attacks of their enemies with a rock-like durability. These fabled dwarf foot soldiers, armed with huge shields reminiscent of fortress walls, provide a formidable obstacle to any opponent. And while they stand their ground, nothing is capable of inflicting upon them any real harm.

Spearwielder
Spearwielders are one of the Dwarven army's trump-cards. The shock of their attack and their skill with their heavy-bladed spears often breaks ranks and forces the enemy to regroup.

Skirmisher
Spearwielders who master the difficult art of throwing their weapon are known as Skirmishers. They are thus doubly effective, having both a ranged attack while still dangerous in close combat.

Harpooner
In the hands of those who know how to use it, the harpoon is a dangerous weapon. Once struck by a harpoon, the enemy risks being dragged out of line and exposed to a savage blow from the dwarf's axe.

Bear Rider
No army can do without cavalry to quickly reach and engage the enemy units. The Dwarves have tamed fierce bears for this, whose toughness and endurance compensate for their relatively lower speed.

Blackbear Rider
Blackbear Riders are the Dwarves' elite mounted troops. Their mighty beasts wear heavy armour and are rigorously trained to have improved vitality. In addition, the black bears can go into a frenzy, striking the enemies with their paws and knocking them aside.

Whitebear Rider
These huge white bears were brought by the dwarves from the far north, and specially trained for battle. Their terrible teeth, powerful claws, and vile-smelling breath strike terror into all those who cross their path.

Brawler
Brawlers are masters of hand-to-hand combat to the point where they disdain the use of weapons. They rely instead on ironclad gauntlets and the strength of their own limbs. So great is their dedication to their martial arts that they are immune to mind-affecting spells.

Berserker
Berserkers are much like Brawlers, but armed with cruelly-bladed gauntlets. Berserkers may fall into a combat frenzy: When this happens, the Berserker attacks any nearby creature so ferociously that it cannot retaliate.

Battlerager
Dubbed 'monster slayers' by the dwarves, Battleragers have no fear of hydras, dragons or any other creature, however terrifying. When wounded they simply smile and continue to fight with even greater ferocity.
Rune Priest
The Rune Priests are a special caste among the Dwarves, recruited from children born with golden eyes -- the mark of their god, Arkath -- who are selected and brought up as battle-mages. They strike the enemy from a distance and have greater resistance to their foes' magical attacks. A Rune Priest can curse a target with the Mark of Fire, increasing the damage the target suffers from fire-related spells.

Rune Patriarch
Certain highly-skilled Rune Priests who undergo consecrating rites in the most secret halls of the Deepflame clan become Rune Patriarchs. Their searing attacks hit their enemies and start a blaze that affects neraby units.

Rune Keeper
Slaying a Rune Keeper is no easy task without fireproof armour. If a mortal blow is inflicted on this dwarf, his fiery vengeful spirit is released in an explosion that incinerates anyone in the vicinity.

Thane
Thanes are not only great warriors, but also possess magical abilities. A Thane can teleport himself into his enemies' ranks, slaughtering them by brute strength with his axe. In addition, his axe fires off lightning bolts, striking nearby enemies. Thanes are immune to the element of Lightning.

Flame Lord
Flame Lords are Thanes who have dedicated their lives to mastering the power of fire, and can strike a selected target and its neighbouring units with a powerful flame strike.

Thunder Thane
These terrifying warriors wield deadly axes. But more lethal still are the magical powers contained within their clenched fists, which can unleash bolts of lightning that strike down helpless opponents, leaving them no place to hide.

Fire Dragon
Fire Dragons are the children of Arkath, the Dragon of Fire and patron god of the Dwarves. Like their distant relatives the Black Dragons, these majestic creatures can attack their enemies with their fiery breath, and they respond to enemy attacks with splashes of Phoenix-like fire. The Fire Dragons themselves, of course, are immune to Fire.

Magma Dragon
Magma Dragons seem to have indeed been built from burning stone: Rock-like scales interlaced with fiery veins provide these ardent giants with nearly impervious armour.

Lava Dragon
Deep in the bowels of the earth, the incandescent heat of the bubbling lava lakes serve as the breeding ground for the Lava Dragon. These fire-breathing monsters will reduce their enemy to a pile of ash, and can also leave in their wake a wall of flames that will continue to burn long after they have moved on.

Tuesday, February 18, 2014

Dragon Age Origins - Mace

Get Dragon Age Origins Ultimate Edition DRM-free and with no-risk Money Back Guarantee from Good Old Games.

Fantasy game art from Dragon Age: Origins Ultimate Edition (Dragon Age: Origins, the Awakening expansion, and all official Downloadable Content).

There are very few models, and the various types of weapons are typically recoloured versions of each model. The colour scheme is based on the material of its construction and typically there are two colours that are changed. We present the basic models and their recoloured variants, up to Tier 8 which does not properly exist in Dragon Age: Origins, but which does have a colour scheme that is very similar to Tier 8 in Dragon Age: Origins: Awakening.

The Awakening expansion adds material tiers 8 and 9, and a few new equipment models. Because of the little new content, we have put them together with the Origins items. Some Origins armor does not import into the Awakening expansion, so some tier 8 and tier 9 images are not available.

In addition to showing the colour variations for the basic weapon model in each category, we present unique models at material tier 3 (steel).




The Elder Scrolls IV: Oblivion - Imperial City - Elder Scrolls Library


Fantasy game art from The Elder Scrolls IV: Oblivion.

The Elder Scrolls Library is a highly secure location in the Imperial Palace, and features very different decor compared to the rest of the game. The artwork here is very much like a claustrophobic cathedral and features a lot of colour, almost garishly so. This unique location is seen just once in the game, during the final Thieves Guild quest, The Ultimate Heist.


Heroes of Might and Magic V: Hammers of Fate - Faction - Fortress - Town

Fantasy game art from Heroes of Might and Magic V.

Play Heroes of Might and Magic V risk-free with money-back guarantee from Good Old Games.




Asbrand
Good luck accompanies the dwellers of Asbrand both in peaceful labour and in war. This is because of a magical spear, Asbrand's pride and the chief of its treasures. A legend says that the runes adorning the ancient blade are the marks left by the breath of Arkath himself, who gave this spear to the first of the Dwarves and promised to grant them his protection and help in all their undertakings.

Berngeyr
The location of Berngeyr is a backwater district of the Dwarven Kingdom. In this region, which remains as wild and desolate as ever, the Dwarves breed and train their savage bears for use as mounts. The ready supply of trained mounts and riders means that they can always provide an extra warrior for the garrison of Berngeyr.

Eirik
Traditionally a rough-and-tumble town of nimble fingers and swift justice, the open and freewheeling spirit of Eirik has attracted thieves and rogues even from beyond the borders of Grimheim. The wily Dwarves have arranged a settlement with the Thieves Guild: they grant asylum to the Guild's members, while the Thieves, in their turn, share some information. But beware the thief who oversteps the admittedly fluid boundaries here; it is but a short trip to the mines, ever hungry for labor.

Fjori
Legend, myth, and faith often conspire to confuse rather than clarify. In this case, however, no one disputes the Rune Priests' claims that Arkath himself, the patron god of the Dwarves, once descended onto the mountain where Fjori is now located. His blessing has since been appreciated by the Dwarves, as mines beneath the slopes where his talons once perched pour forth ore abundantly.

Freywar
The warriors who have devoted themselves to the use of the heavy Dwarven war spear form the striking force of the Dwarven army. They are also famous as great lovers of barley beer. Freywar is a town renowned for its breweries, so it's small wonder that its garrison boasts more of these warriors than any other place.

Frostfred
Snow-covered Frostfred is located in a place where fierce winds blow wildly. Few of the Dwarves are able to survive in this sharp frost, not to mention the enemies who would dare trying to usurp the town. Only the natives of Frostfred can firmly hold their weapons in the wind that chills to the marrow, waist-deep in snow, and all the others would suffer slow and unavoidable dying.

Geirmir
The hinterlands of Geirmir are the only place where those ancient giants, the Mammoths, live. Dwarven heroes use these massive beasts as mounts, though a well-trained Mammoth is very expensive. As a result, the treasury of Geirmir is constantly replenished with gold charged for exporting them.

Gudmund
Black carrion-crows are Gundmund's chief misfortune. Every year these weird birds come here in great swarms, and every year all the dwellers of Gudmund go into the streets to kill as many of them as possible. All means are put to use, and the smiths of Gudmund have even learnt how to produce Ammo Carts to provide the townsfolk with missiles for eliminating the uninvited guests.

Hring
Hring values nothing higher than its dwellers' life. During the war against the Dark Elves, the population of Hring was virtually wept out, and since then life is estimated higher than gold there. That is why the town's smiths became renowned masters at producing First Aid Tents, and Hring is a place where such Tents can be purchased at minimal price.

Hrottar
Centuries ago, clan struggles left Hrottar desolate and almost deserted. Just as the fighting came to a close and the last stragglers were about to leave, an earthquake struck in the nearby mountains and exposed rich veins of precious stones. The waves of migration soon lapped the other way, as there's nothing valued as highly by the Dwarves as quality jewels and gemstones. In short time the mines of Hrottar were famous, and the gems extracted there are still priced higher than all others in all the parts of Ashan. The town is one of Grimheim's claims to fame and an important source of its income.

Hyrkjolf
Hyrkjolf is a town where warriors who are bent on becoming Berserkers undergo their last trials. The Rocks of Fury, a ridge of tremendous stones, are located near the town's walls, and only a fighter who can cleave one of them with his bare hands is entitled to be called a Berserker. Not all can pass this test, but the flow of bold Dwarves who want to earn the title never stops -- and the town is never short of warriors, either.

Icegerd
The walls of Icegerd are magnificent mountains covered by ancient glaciers. Once upon a time they served as a shelter for rebellious Dwarves, and many warriors fell under these unassailable walls. Though the rebels -- short of food and supplies -- finally submitted to the victors, the walls remained. Appreciating their defensive capabilities, King Tolghar ordered the town of Icegerd to be built here.

Jarveg
"Savage", "cruel", and "brutal" are the epithets sometimes used to describe the blood sports of Jarveg, but they flourish none the less. Fights between animals from dogs to bears to yeti are held here, and the betting brings in a generous amount of revenue. While the bloody snows of the arena floor are repugnant to some, the never-ending flow of bettors and spectators guarantees that the coffers of the town are always full.

Knud
Few know that Knud is the Dwarven Kingdom's capital of thieves. Dwarves shun theft and subterfuge, believing them to be dishonorable and demeaning. Being pragmatic, however, they still resort to the services of the Thieves' Guild in secret. That means Knud is a place where one can gain information about anything that is going on in the Stone Halls, and many know it. But they prefer to hold their tongues, of course, rather than lose them.
Kolvard
While the fierce and honorable Dwarves revel in hand to hand melee combat, the precipices around Kolvard make meeting the enemy face-to-face almost an impossibility. Since the founding of the town they defenders have relied more on missile weapons than brute strength to defend themselves, and the traditions of the spear and javelin run deep within the populace. The best troops of the kingdom are to be hired here, and there are always a few extra troops on hand eager to become a part of their town's martial traditions.

L'etolf
It's been a custom of many hundreds of years L'etolf to keep white wolves as pets, and the dwellers of other towns could not understand why their fellow countrymen need these fierce beasts of prey. Everything became clear when a civil war began in the Dwarven Kingdom. L'etolf was besieged, and then the pets came to their masters' aid. The beasts' howl was so terrible that it forced the attacking army to flee.

Merasgar
Prized by the Dwarves as much as precious metals, gems are coveted playthings. No race on the face of Ashan knows as much about the mining, cutting and setting of precious stones as the Dwarves, and no town of the Stone Halls knows more than Merasgar. Blessed by geology and exploited through a huge network of mines, there are always a few extra gems available in this town.

Ongeir
Originally a training center for Fire Dragons, Ongeir came close to disaster during the War under the Mountain when Dark Elf assassins killed the guards and trainers and set the monsters free. Though the dragons fled that day never to return, the more amazing fact is that not a single Dwarf was wounded. More than dragons, it seems the town had a staggering supply of luck. Everyone notices it and comments on it now, and gamblers the world over treat travelers from Ongeir like visiting royalty.

Rungerd
There is a legend among the Dwarves about a Mount of Gold hiding somewhere in the wilderness of the Northern Wood. The dwellers of Rungerd, which lies in the midst of this weird thicket, firmly believe that the hidden mountain is somewhere near their town. Many generations of the Dwarves were retaking land, inch after inch, from the forest to make way to the treasure. They haven't found any gold yet, but the wood is plenty in Rungerd's stores.

Skeld
The gate of Skeld resembles a Defender's shield and is a memorial to the fortitude of those Dwarven warriors. During the war against the Dark Elves, the garrison of Skeld included no other troops but Defenders who were brave enough to stop the invasion of the Servants of Shadow. Hundreds of warriors formed a living shield before the town's gate, keeping the attackers from breaching its walls.

Steynjar
The Dwarves are known to be thrifty and even tight-fisted. Vast deposits of ore allowed the dwellers of Steynjar to manipulate the ore markets secretly for their own ends, amassing great wealth for a few local merchants. But their fraud was disclosed, the ore they were hiding was seized for the benefit of the Crown, and the King assigned the duty of mining additional ore to the dwellers of Steynjar forever.

Svadlund
Ore from the mines, gems from the hills, weapons from the forges – all these things and more can be found in Svadlund. Ill-frequented by caravans of other nations due to the hard and dangerous route, the town is actually at a nexus of Dwarven underground thoroughfares. The ruling clan takes advantage of the situation by ensuring that the ways are safe, the services are efficient, and the taxes are low. On its way to becoming one of the wealthiest towns of the Stone Halls, Svadlund can offer excellent prices on any and all goods.

Thorbjar
Thorbjar's frozen waterfall is a magnificent and beautiful sight. A pillar of water, glittering in the sun, it towers above the town, its summit disappearing into the clouds. Many Dwarves come to Thorbjar to feast their eyes upon this natural marvel. Few know, however, that the waterfall of Thorbjar is also the town's source of prosperity: deep in the core of the mountain, hidden from an outsider's view by the frozen column, there is another waterfall with fair crystals instead of ice.

Tor Hrall
Gateway to the Dwarven Kingdom, this town is the centre of trade for all those who wish to do business with the Stone Halls. They keep the prices low here, happy to ensure that nobody is upset at their monopoly on commerce.

Torgerd
The dwellers of Torgerd are known to be the most unfriendly and secretive among the Dwarves. To get into their town, an alien would have to undergo numerous verifications, and even having at last found himself within the town's walls, he can be sure that many eyes follow him intently. No one knows what exactly are the people of Torgerd hiding, but not even once has the town submitted to an enemy, and during siege its defenders are like solid rocks that only time can wreck.

Ulfson
The shooting towers of Ulfson are adorned with intricate reliefs of magical runes, carved by the Rune Priests upon their stones. Blessed by the powers of Arkath and powered by super-heated air from lava vents beneath the city, the towers enable particularly devastating and accurate missile fire. Defense towers have a 25% bonus to damage.

Vemsdal
Vemsdal was the Dwarven Kingdom's first capital, besieged during a time of clan infighting. That war, which took the lives of many renowned warriors, ended in a grand tournament whose winner became the founder of the current ruling dynasty. Though the winner left the town and founded a new capital, Vemsdal remains a magnet for heroes. Legend has it that a Dwarf who begins his or her service in Vemsdal can reach similarly lofty heights.

Monday, February 17, 2014

Dragon Age Origins - Longsword

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Fantasy game art from Dragon Age: Origins Ultimate Edition (Dragon Age: Origins, the Awakening expansion, and all official Downloadable Content).

There are very few models, and the various types of weapons are typically recoloured versions of each model. The colour scheme is based on the material of its construction and typically there are two colours that are changed. We present the basic models and their recoloured variants, up to Tier 8 which does not properly exist in Dragon Age: Origins, but which does have a colour scheme that is very similar to Tier 8 in Dragon Age: Origins: Awakening.

The Awakening expansion adds material tiers 8 and 9, and a few new equipment models. Because of the little new content, we have put them together with the Origins items. Some Origins armor does not import into the Awakening expansion, so some tier 8 and tier 9 images are not available.

In addition to showing the colour variations for the basic weapon model in each category, we present unique models at material tier 3 (steel).




The Elder Scrolls IV: Oblivion - Imperial City - Arcane University

Fantasy game art from The Elder Scrolls IV: Oblivion. The Unofficial Elder Scrolls Pages has detailed information on the Arcane University.


Heroes of Might and Magic V: Hammers of Fate - Faction - Fortress

Fantasy game art from Heroes of Might and Magic V.

Play Heroes of Might and Magic V risk-free with money-back guarantee from Good Old Games.