Friday, April 11, 2014

Dragon Age Origins Awakening - Darkspawn - Disciple

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Fantasy game art from Dragon Age: Origins Ultimate Edition (Dragon Age: Origins, the Awakening expansion, and all official Downloadable Content).

Disciples are a new type of darkspawn encountered in the Awakening expansion. They are a type of Hurlock with free choice and intelligent thinking instead of the mindless obedience and genocidal violence typical to darkspawn. They are able to choose sides and take initiatives, and are portrayed as human-like in mannerisms.




The Elder Scrolls IV: Oblivion - The Shivering Isles - Rotten Den

Fantasy game art from The Elder Scrolls IV: Oblivion.

Rotten Den is one of the many subterranean lairs dug out between the massive roots of the fungi that grow almost everywhere on the Shivering Isles.

Heroes of Might and Magic V - Story 1, Campaign 4, Mission 1 - The Clanlord

Fantasy game art from Heroes of Might and Magic V.

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S1C4M1 The Clanlord

Thursday, April 10, 2014

Dragon Age Origins Awakening - Darkspawn - The Children

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Fantasy game art from Dragon Age: Origins Ultimate Edition (Dragon Age: Origins, the Awakening expansion, and all official Downloadable Content).

The Children are a new type of darkspawn encountered in the Awakening expansion.

From the Children Codex Entry:
The Children appear to be twisted mutations of darkspawn. ... The monsters appear first as childer grubs, gruesome larval creatures that wriggle on the ground. This is the only vulnerable stage of their development. To squish them is to do the world a favour. When grubs devour the flesh of slain darkspawn, a dramatic change occurs. To a sound of tearing flesh, legs emerge. The childer can now run down its prey with startling speed. Upon gorging itself again, the childer transforms further, developing spindly limbs tipped with spikes that skewer prey.



The Elder Scrolls IV: Oblivion - The Shivering Isles - A Strange Door, the Portal to the Shivering Isles

Fantasy game art from The Elder Scrolls IV: Oblivion.

With the Shivering Isles expansion installed, a glowing portal ("A Strange Door") to the Shivering Isles appears on a small island in Niben Bay. Once through the portal, the player / protagonist first arrives in a small room and is briefed by Haskill, Chamberlain to the Mad God Sheogorath. Haskill unlocks the room and the player / protagonist is thereafter able to begin exploring the Shivering Isles in the southwest corner, a region called the Fringe.





Heroes of Might and Magic V - Story 1, Campaign 3, Mission 5 - The Lord of Heresh


Fantasy game art from Heroes of Might and Magic V.

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S1C3M5 The Lord of Heresh

Wednesday, April 9, 2014

Dragon Age Origins - Darkspawn - Broodmother

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Fantasy game art from Dragon Age: Origins Ultimate Edition (Dragon Age: Origins, the Awakening expansion, and all official Downloadable Content).

Broodmothers are how the darkspawn achieve their horde-like numbers during the centuries underground searching for Old Gods. The process of how the Broodmothers themselves come to be is uncovered during the quest A Paragon of Her Kind.

From Codex entry: Broodmother:
It is well-known that darkspawn carry off those captured in their raids to underground lairs. most assume that the prisoners are eaten, or somehow tainted and turned into darkspawn themselves, though this could never account for the sheer numbers of the horde. Forays made by Grey Wardens into the underground have uncovered the answer.
When exposed to the darkspawn taint, men are driven mad and eventually die. Women, however, undergo great pain and gross mutations that cause most of them to perish. Those that survive, however, become the grotesque broodmothers. These giant, twisted behemoths birth many darkspawn at a time; a single broodmother can create thousands of darkspawn over the course of her lifetime. Each type of darkspawn is born from a different broodmother: Humans produce hurlocks, dwarves produce genlocks, elves give birth to shrieks, and from Qunari are born the ogres.


The mad dwarf Hespith recites a poem of her experiences in darkspawn captivity that alludes to the manner in which a female dwarf is forcibly mutated into a broodmother by the darkspawn:
First day, they come and catch everyone.
Second day, they beat us and eat some for meat.
Third day, the men are gnawed on again.
Fourth day, we wait and fear for our fate.
Fifth day, they return and it's another girl's turn.
Sixth day, her screams we hear in our dreams.
Seventh day, she grew as in her mouth they spew.
Eighth day, we hated as she is violated.
Ninth day, she grins and devours her kin.
Now she does feast, as she's become the beast.

The Elder Scrolls IV: Oblivion - The Shivering Isles - Passwall and the Gates of Madness

Fantasy game art from The Elder Scrolls IV: Oblivion.

Passwall is a small village southwest of the Shivering Isles that is walled off from the rest of the world. Just outside Passwall are the Gates of Madness: The two doors that lead out of the walled region and into the rest of the Shivering Isles. There is one door to the Mania half, and one door to the Dementia half of the Shivering Isles, and long roads that lead from both to the only city and capital, New Sheoth.



Heroes of Might and Magic V - Story 1, Campaign 3, Mission 4 - The Regicide

Fantasy game art from Heroes of Might and Magic V.

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S1C3M4 The Regicide

Tuesday, April 8, 2014

Dragon Age Origins - Darkspawn - Sharlock (Shriek)

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Fantasy game art from Dragon Age: Origins Ultimate Edition (Dragon Age: Origins, the Awakening expansion, and all official Downloadable Content).

The stealthy assassin darkspawn known as Shrieks are born from BroodMothers that were once female elves. Elves that survive the darkspawn taint also apparently become corrupted into Shrieks, as in the case of the Dalish Elf Tamlen. Shriek Alphas use the same model as regular shrieks.

From Codex entry: Shriek:
Scholars call these tall, lean darkspawn the sharlock, though they are more popularly known as shrieks because of the ear-splitting cries they emit in battle. Many tales exist of soldiers being unnerved by the sounds of approaching shrieks, cloaked in darkness and never seen until the moment they strike.
As horrors of the night, shrieks are renowned for their incredible speed and agility as well as their stealth. They are the assassins of the darkspawn, penetrating the enemy lines and striking their targets using long, jagged blades attached to their forearms to rip their opponent to shreds in seconds. They have been known to employ poison, often drawn from their own blood, and have demonstrated cunning group tactics when attacking in numbers.

The Elder Scrolls IV: Oblivion - The Shivering Isles - The Palace of Sheogorath

Fantasy game art from The Elder Scrolls IV: Oblivion.

The Palace of Sheogorath, the Mad God, is one of the three districts that comprise the single city and capital of the Shivering Isles.









Heroes of Might and Magic V - Story 1, Campaign 3, Mission 3 - The Invasion

Fantasy game art from Heroes of Might and Magic V.


S1C3M3 The Invasion

Monday, April 7, 2014

Dragon Age Origins - Darkspawn - Ogre

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Fantasy game art from Dragon Age: Origins Ultimate Edition (Dragon Age: Origins, the Awakening expansion, and all official Downloadable Content).

Ogres are darkspawn born from BroodMothers that were once female qunari. Their huge size and ability to hurl boulders make them siege weapons and shock troops for darkspawn hordes. In Dragon Age: Origins, Ogres and Ogre Alphas use the same model. In the Awakening expansion, Armored Ogres are introduced but only seen in a few encounters.

From Codex entry: Ogre:
Towering over their darkspawn kin, the massive ogres are a rare sight on the battlefield. Traditionally, they only appear during a Blight ... Up to a hundred of these creatures can accompany a darkspawn horde at any one time during a Blight, often using their great strength to burst through fortifications and demolish the front lines of the opposing army. ...
...Grey Warden lore urges caution when slaying an ogre. Unless it is ensured that they have received a major wound to the head or the heart, it is possible that they are lying dormant and will regenerate to full health within a matter of minutes. During a Blight, most Grey Wardens recommend burning all darkspawn to ashes... "dead" ogres in particular.



The Elder Scrolls IV: Oblivion - The Shivering Isles - Mania

Fantasy game art from The Elder Scrolls IV: Oblivion.

Mania is the colourful and vibrant northern half of the Shivering Isles. The landscape is similar to that of the southern Dementia half, except the mushrooms are predominantly yellow and gold. The creatures here are typically of brighter colours than their Dementia counterparts. The road through the western part also begins with an interesting tunnel-like section winding through earth formations and between fungi.

Heroes of Might and Magic V - Story 1, Campaign 3, Mission 2 - The Attack

Fantasy game art from Heroes of Might and Magic V.

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S1C3M2 The Attack