Friday, April 4, 2014

Dragon Age Origins - Darkspawn - Hurlock

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Fantasy game art from Dragon Age: Origins Ultimate Edition (Dragon Age: Origins, the Awakening expansion, and all official Downloadable Content).

Hurlocks are darkspawn born from BroodMothers that were once female humans.

From Codex entry: Hurlock:

Taller than their genlock cousins, the hurlocks are roughly of human-size but are possessed of considerable strength and constitution. The shock troop of the darkspawn, a single berserking hurlock can often be a match for numerous opponents at once. They are known to adorn themselves with roughly-carved tattoos to keep track of their kills and deeds, though it is unknown whether or not there is a uniform standard to these markings.
Alpha hurlocks [hurlock vanguards] are more intelligent and more skilled fighters, often serving as commanders or even generals.
Hurlock emissaries have also been known to appear during a Blight. These darkspawn are the only ones recorded as being capable of human speech and are often capable of employing magic.





The Elder Scrolls IV: Oblivion - The Shivering Isles - Knotty Bramble

Fantasy game art from The Elder Scrolls IV: Oblivion.

Knotty Bramble is one of the many subterranean lairs dug out between the massive roots of the fungi that grow almost everywhere on the Shivering Isles. All of the caves in the Shivering Isles generally use the same tileset / fantasy art and are typically accessed from aboveground from a doorway nestled in between the roots of a massive stump. Knotty Bramble is distinguished from the other caves by the Grummite Hatchery--a large pool with many grummite eggs.

Heroes of Might and Magic V - Story 1, Campaign 3, Mission 1 - The Lord of Heresh - The Temptation

Fantasy game art from Heroes of Might and Magic V.

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S1C3M1 The Temptation



There is a scene included in the YouTube playlist that shows Markal confronted by Silver City heroes (on elephants). In this mission, Markal must avoid the patrols of the Silver Cities until he can ally the Griffin Empire to him. If he fails to elude the wizards of the Silver Cities, the mission fails with that scene, which hints that Markal is either undead or planning to live on in undeath.

Thursday, April 3, 2014

Dragon Age Origins - Darkspawn - Genlock

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Fantasy game art from Dragon Age: Origins Ultimate Edition (Dragon Age: Origins, the Awakening expansion, and all official Downloadable Content).

Genlocks are darkspawn born from BroodMothers that were once female dwarves. Genlock commanders (Genlock Alphas) wear a helmet with a distinctive design reminiscent of dwarven architecture patterns. Despite dwarves being unable to use magic, there are spell-casting Genlock Emissaries and Necromancers (both of which use the same character model).

From Codex entry: Genlock:
These are the most common darkspawn in the underground. Stocky and tough, genlocks are notoriously difficult to kill, even by magic. In any group of genlocks, there is usually one who is dominant. As the tallest, strongest, and smartest of their kind, [genlock alphas] serve as a sort of commander, directing or bullying the others in combat. The most intelligent of the alphas become gifted sorcerers, with many abilities akin to blood magic. These are the emissaries and they usually only appear during a Blight.




The Elder Scrolls IV: Oblivion - The Shivering Isles - Knotbone Chamber

Fantasy game art from The Elder Scrolls IV: Oblivion.

Knotbone Chamber is one of the many subterranean tunnel-lairs dug out between the massive roots of the fungi that grow almost everywhere on the Shivering Isles.

Heroes of Might and Magic V - Story 1, Campaign 2, Mission 5 - Agrael's Decision

Fantasy game art from Heroes of Might and Magic V.

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S1C2M5



The scene suggesting that Agrael has sailed into the dangerous DragonMist was prepared, but is not used in the game, as the mission does not allow the player to sail into areas still obscured by the DragonMist.

Wednesday, April 2, 2014

Dragon Age Origins - Animal - Spider

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Fantasy game art from Dragon Age: Origins Ultimate Edition (Dragon Age: Origins, the Awakening expansion, and all official Downloadable Content).

Giant Spiders are the result of normal spiders being too close to regions where the Veil -- the separation between the real world and the dream world of the Fade -- is thin.

From Codex entry: Giant Spider:
Giant spiders tend to appear in old ruins and other places where the Veil has become thin because of magical disturbances or a great number of deaths. In such places, spirits and demons pass into the world of the living and attempt to take control over living beings, spiders among them. Not all scholars accept this explanation for the presence of these beasts, however. Some claim that the thinning Veil allows magic to "leak" from the Fade, tainting such creatures as these spiders to transform into larger and more potent creatures then they ever would become naturally. While such spiders are known to possess powerful poisons and the ability to fling their webs at opponents in combat, studies of them have been few and the full range of their abilities are unknown. 
Corrupted spiders are giant arachnids which grow in the depths of the Deep Roads, and feed on numerous species of large bats. When the Deep Roads were lost to the darkspawn, they started feeding on genlocks, and their numbers began to grow exponentially. Some moved up to make their lairs in surface forests, but most remain underground, close to their blight-tainted meals which make them larger and fiercer than they have ever been.


The Elder Scrolls IV: Oblivion - The Shivering Isles - The Gardens of Flesh and Bone

Fantasy game art from The Elder Scrolls IV: Oblivion.

Although The Gardens of Flesh and Bone use the same tileset / fantasy art for its architecture as the other ruins (with names typically beginning with "X"), it has a specific purpose in the Shivering Isles, initially touched on during the task to pass the Gatekeeper at The Gates of Madness just outside Passwall, and more fully much later when rebuilding the Gatekeeper. The interior is very different in layout from the other ruins.

Heroes of Might and Magic V - Story 1, Campaign 2, Mission 4 - The Ship

Fantasy game art from Heroes of Might and Magic V.

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S1C2M4 The Ship

Tuesday, April 1, 2014

Dragon Age Origins - Animal - Nug

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Fantasy game art from Dragon Age: Origins Ultimate Edition (Dragon Age: Origins, the Awakening expansion, and all official Downloadable Content).

Nugs are hairless "subterranean bunny-pigs" often eaten by dwarves. Young or small ones are called "nuggets".

From Codex entry: Nug:

The nug is an omnivore common to the Deep Roads, a hairless creature that is almost blind as well as completely docile. It spends most of its time wading in shallow pools as well as mud pits, feeding on small insects, worms, and (in a pinch) limestone and simple metals. Indeed, the digestive system of the nug is legendary, able to make a meal out of almost anything a nug finds on the cavern floors.
Nugs reproduce rapidly, spreading into any niche within the Deep Roads they can find, and serve to support a variety of predators such as giant spiders and deepstalkers. So, too, do dwarves make meals out of them... nugs are, in the poorer slum portions of Orzammar, one of the most common sources of meat available. Some dwarves even domesticate the creatures, claiming to find the creature's high-pitched squeaks pleasing.

nug 2

nug 1

The Elder Scrolls IV: Oblivion - The Shivering Isles - Dire Warren

Fantasy game art from The Elder Scrolls IV: Oblivion.

Dire Warren is one of the many subterranean lairs dug out between the massive roots of the fungi that grow almost everywhere on the Shivering Isles. All of the caves in the Shivering Isles generally use the same tileset / fantasy art and are typically accessed from aboveground from a doorway nestled in between the roots of a massive stump.

Heroes of Might and Magic V - Story 1, Campaign 2, Mission 3 - The Conquest

Fantasy game art from Heroes of Might and Magic V.

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S1C2M3 The Conquest

Monday, March 31, 2014

Dragon Age Origins - Animal - Mabari War Hound

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Fantasy game art from Dragon Age: Origins Ultimate Edition (Dragon Age: Origins, the Awakening expansion, and all official Downloadable Content).

Mabari War Hounds are large dogs with an appearance based roughly on pit bulls. They typically bond with unwavering loyalty to one person. In war they are equipped with a spiked collar and painted with a dye called kaddis to help them smell friend from foe.

From Codex entry: Mabari War Hound:
Dogs are an essential part of Fereldan culture, and no dog is more prized that the mabari. The breed is as old as myth, said to have been bred from the wolves who served Dane. Prized for their intelligence and loyalty, these dogs are more than mere weapons or status symbols: The hounds choose their masters, and pair with them for life. To be the master of a mabari anywhere in Ferelden is to be recognized instantly as a person of worth.
The mabari are an essential part of Fereldan military strategy. Trained hounds can easily pull knights from horseback or break lines of pikemen, and the sight and sound of a wave of war dogs, howling and snarling, has been known to cause panic among even the most hardened infantry soldiers.

From Codex entry: Mabari Dominance:
Mabari hounds are descended from pack hunters, and like their ancestors, they are highly influenced by a defined order of dominance. The primary method of determining that order is by claiming territory through scent-marking major landmarks. Once established, the dominant mabari gains a substantial increase in confidence and stature within his territory, a trait that indirectly benefits master as well as hound.

The Elder Scrolls IV: Oblivion - The Shivering Isles - Dementia

Fantasy game art from The Elder Scrolls IV: Oblivion.

Dementia is the gloomy southern half of the Shivering Isles. The storm and earth colours sharply contrast the colourful gold, yellow, and brighter green of the northern Mania half. The creatures here are of darker colours but otherwise the same.

Heroes of Might and Magic V - Story 1, Campaign 2, Mission 2 - The Promise

Fantasy game art from Heroes of Might and Magic V.

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S1C2M2 The Promise