Friday, November 29, 2013

Dragon Age Origins - Deep Roads Outskirts

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Fantasy game art from Dragon Age: Origins Ultimate Edition (Dragon Age: Origins, the Awakening expansion, and all official Downloadable Content).

The Deep Roads Outskirts is a generic tunnel section used whenever subterranean action begins at a stretch of the Deep Roads -- a network of underground highways built by the dwarves. Typically a cave exit is added to funnel the action into tunnels and large caves.

Drawn: Dark Flight - Part 3 - Library

Fantasy game art from Drawn®: Dark Flight ™.


Dungeon Siege II: Broken World - Boss - Zaramoth Reborn

Fantasy game art from Dungeon Siege II: Broken World.





Zaramoth the Unmaker, an Utgard Giant of unmatched power, was the last great Emperor of Aranna. Zaramoth's innate command of magical energy was so absolute that once he established control, he limited access to magic across all of Aranna, effectively neutering all other mages. Zaramoth's reign ended when his Sword met Azunai the Defender's Shield in battle and triggered the first cataclysm, killing themselves and everyone else on the battlefield.
However, when Zaramoth's body died, his soul retreated into his legendary Sword, to await the time when he could be reborn and again control the world. And so, over a thousand years later, the Overmage harnessed the immense magical energy the Dryads collected to raise the Sword and join his soul to Zaramoth's. As Zaramoth Reborn, he gained both the physical form and power of his former emperor, becoming the strongest being in all Aranna.
Zaramoth Reborn can use many Powers that heroes have access to, with no "cooldown" time in between (which heroes are normally subject to). These powers, and some powers unique to him, can be used repeatedly, and often in devastating sequence.
For example, Zaramoth Reborn occasionally uses a variant Gravity Stone effect to drag heroes closer, then a quick Whirling Strike that hits a wide radius hard and repulses foes.
While this made for an exciting battle, it was also somewhat dull visually as there wasn't really any new fantasy art, and certainly nothing as spectacular as the Rogue Mages in the early game.
When his health is reduced to 75%, 50%, or 25%, he immediately teleports back to the centre of the chamber and becomes momentarily invulnerable. While in this state, he remains there and unleashes a trio of long-range wide-area fire, lightning, and cold attacks. Each time he is hurt, the invulnerability lasts longer and his special attack sequence extends (e.g., at 50% health, he unleashes two rows of icicles followed by a second ring of fire).
This sudden teleportation can result in curious animation effects: For example in one of our shots, Zaramoth Reborn teleported in the split-second that a Take Aim power was used. The already-launched projectile was redirected, and the projectile (a large blade) U-turned in its flight to head for him at the centre of the chamber.

Thursday, November 28, 2013

Dragon Age Origins - The Dead Trenches

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Fantasy game art from Dragon Age: Origins Ultimate Edition (Dragon Age: Origins, the Awakening expansion, and all official Downloadable Content).

The The Dead Trenches was once known to the dwarves as the Fortress of Bownammar. It was home to the dwarven special military force called The Legion of the Dead before it was overrun by the Darkspawn.

Drawn: Dark Flight - Part 2 - Town and First Beacon

Fantasy game art from Drawn®: Dark Flight ™.


Dungeon Siege II: Broken World - Boss - The Overmage of the Cinbri

Fantasy game art from Dungeon Siege II: Broken World.








We first encounter the Overmage of the Cinbri at the end of Dungeon Siege II--The heroes defeat Valdis for the first time, then the "Azunite Scholar" who shadowed their progress in restoring the Aegis appears for the plot twist that sets up the cliffhanger ending to Dungeon Siege II: The Overmage reveals that he has manipulated both Valdis and the heroes into a second apocalyptic cataclysm for his own purposes. The world as it is known is destroyed.

The Overmage is the only member of the Cinbri race left in Aranna (for unclear reasons, he sacrificed even his brethren, the five Dark Wizards of Valdis, in his plot to bring about the cataclysmic end in Dungeon Siege II). He is well over one thousand years old, and is a master wizard and scholar.
The Overmage believes in order and control. He is driven by his desire to return his race to Aranna and present himself as supreme ruler. The Overmage will do anything to establish order and control, even if it means killing thousands of innocents in the process. He believes future generations will understand the rightness of his actions in the end, and thank him for having the foresight to take action.
The Overmage likes to work behind the scenes and is far too intelligent to get drawn into a fight he can't win. Instead of exerting force, he manipulates his foes by uncovering their deepest desires.
Fighting the Overmage of the Cinbri is actually a very boring affair as it is heavily scripted. He is invulnerable while summoning creatures, and continues to be invulnerable (though this time visibly so with a blue aura) while any of the summons survive. Once all summons are defeated, he appears weakened and collapses. During this time, he can be harmed.
However, this period of vulnerability is also scripted. While it seems to lend urgency for the heroes to attack him, he will actually not get up and summon another wave of monsters until a certain amount of damage is inflicted on him (you can try this by having your heroes stand down from their attacks and just loiter about). The battle with the Overmage of the Cinbri is, therefore, just a series of encounters with five strong miniboss creatures at a time. Considering that Broken World had introduced many interesting special effects for the earlier bosses in the game, the lack of new fantasy art to see was somewhat disappointing.


Wednesday, November 27, 2013

Dragon Age Origins - Dark Forest

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Fantasy game art from Dragon Age: Origins Ultimate Edition (Dragon Age: Origins, the Awakening expansion, and all official Downloadable Content).

The Dark Forest is a small section of the Brecilian Forest that has a winding path and dense spider webs.

Drawn: Dark Flight - Part 1 - Tower Ruins

Fantasy game art from Drawn®: Dark Flight ™.


Dungeon Siege II: Broken World - Boss - Familiar Surgeon

Fantasy game art from Dungeon Siege II: Broken World.

There are two Familiar Surgeons: Despular and Baelusar. They are essentially the same except for their names.



There are two Familiar Surgeons: Despular, who lairs in some ruins and from whom the heroes get the key to unlock Calennor Stronghold to reach the second surgeon, Baelusar. Baelusar fights in a similar manner to Despular, except it has one additional attack, a life-decaying mist. Both can belch bouncing acid balls from their bloated bodies, animate Crawlers from piles of butchered creature parts, and heal themselves by draining the life from those animated creatures. Many years ago, Lorethal and his Crimson Hunters banished the entire race of Familiars from Aranna. Their leaders, the cunning and cruel 'Surgeons' Despular and Baelusar, never forgave the Elves. When the Overmage offered them a chance for revenge, they laid siege to Aman'lu in the cruelest way possible.
Familiar Surgeons are cruel artisans, tearing apart the lesser creatures of the world and reassembling them as powerful, bloodthirsty slaves. They enjoy the pain their experiments inflict on their subjects, and they relish the misery the Elves feel when their own brothers and sisters turn against them. If the Surgeons are not stopped, their horrific armies will overwhelm all of Aranna.





Tuesday, November 26, 2013

Dragon Age Origins - Dalish Camp

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Fantasy game art from Dragon Age: Origins Ultimate Edition (Dragon Age: Origins, the Awakening expansion, and all official Downloadable Content).

The tattooed, nomadic, Dalish Elves set up temporary camps on their journeys. They roam deep forests in large house-on-wheels wagons called aravels; these are pulled by white deer-like creatures called halla.

The first set of pictures is the camp from the Dalish Elf origin story. The second is the camp in the Brecilian Forest.



Drawn: Dark Flight

Fantasy game art from Drawn®: Dark Flight ™.




main menu



achievements

Dungeon Siege II: Broken World - Boss - Keirok the Devourer

Fantasy game art from Dungeon Siege II: Broken World.




Keirok is unique among the Familiars. He is a tremendously powerful beast, with thick armor plating, massive battering claws, and an insatiable hunger for flesh. He consumed countless Elves before they sealed him and the rest of his race away. He aches to be released on Aranna once again; to feel the crush of bone beneath his claws and hear the agonizing screams of his victims.

Monday, November 25, 2013

Dragon Age Origins - Circle Tower / Kinloch Hold

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Fantasy game art from Dragon Age: Origins Ultimate Edition (Dragon Age: Origins, the Awakening expansion, and all official Downloadable Content).

After the Fereldan chapter of the Circle of Magi took over the deserted Kinloch Hold, it became known as the Circle Tower. The tower has several floors, as well as a basement repository of artifacts and natural caves used as storerooms. The last set of screenshots shows the tower tainted and in disarray from demons and abominations during the Broken Circle quest













Drawn: The Painted Tower - Scenes from the Ending

Fantasy game art from Drawn®: The Painted Tower ™.




Dungeon Siege II: Broken World - Boss - Rogue Mages

Fantasy game art from Dungeon Siege II: Broken World.

There are three Rogue Mages: Kanred, Kikrak of the Morden, and Celeb'hel the Elder. As they were all imbued with their magic by the Overmage, they all use the same magical powers and tactics. The fantasy art in the attacks here are the most colourful and spectacular in all of Dungeon Siege II and Broken World.


Kanred
Kanred was an arrogant Combat Mage living with his brother Burk in their backwater village. However, he resented this simple life. He dreamed of having his name known far and wide, but with the upheavals caused by the second cataclysm, his goals were more distant than ever.
When a traveling grandmaster mage offered to teach him the secrets of higher magic, Kanred jumped at the chance. In his haste to gain power at any cost, he abandoned all sense of caution. The massive influx of purified magic blasted his brain and turned him into a maddened pillar of living power.
Ironically, Kanred's wish had been granted, though not in the manner in which he had dreamed. Now, eternally doomed to wander the world mindlessly absorbing magic, Kanred's newfound power and fame came at a steep price.






Kikrak of the Morden
Following the defeat of Valdis and his army, the Morden became very sick, their bodies slowly wasting away. Kikrak was a powerful Morden-Gral sorcerer, and he refused to accept his fate, turning to dark powers to extend his life at any cost. When the Overmage appeared, promising power and knowledge and life, Kikrak welcomed him. But like Kanred, the Overmage's teachings were too much for his mind to handle. He too became a rogue mage, mindless and tortured.
Celeb'hel the Elder
When the heroes last saw Celeb'hel, he was the leader of Aman'lu, revered for his legendary wisdom and benevolence. Following the cataclysm, he split his soul into four parts, and sent three to find the power and knowledge necessary to save the Elves. One clone deliberately sought the Overmage of the Cinbri in an effort to learn his secrets. Like Kanred and Kikrak, this shadow of Celeb'hel was transformed into a rogue mage, and the heroes are forced to kill him.