Friday, March 28, 2014

Dragon Age Origins - Animal - Halla

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Fantasy game art from Dragon Age: Origins Ultimate Edition (Dragon Age: Origins, the Awakening expansion, and all official Downloadable Content).

Halla are snowy white deer with vine-line curly horns. They are domesticated by the Dalish Elves as beasts of burden.

From Codex entry: Halla:

No creature is more revered by the Dalish than the halla. No other animal has a god of its own. These white stags are much larger than ordinary deer, and the Dalish halla keepers carve their antlers as they grow, making them curve into intricate designs. In ancient times, these stags bore elven knights into combat, but since the fall of the Dales, they are used less as mounts and more to pull the aravels.
Dalish Camp (Brecilian Forest) 009

Elora, halla 1

The Elder Scrolls IV: Oblivion - The Shivering Isles -

Fantasy game art from The Elder Scrolls IV: Oblivion.

Crucible is one of the three districts that comprise the single city and capital of the Shivering Isles. The dirty and dilapidated district reflects the generally depressed and pessimistic mood of the Dementia half of the Shivering Isles.



Heroes of Might and Magic V - Story 1, Campaign 2, Mission 1 - The Betrayal

Fantasy game art from Heroes of Might and Magic V.

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S1C2M1 The Betrayal

Thursday, March 27, 2014

Dragon Age Origins - Animal - Deep Stalker

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Fantasy game art from Dragon Age: Origins Ultimate Edition (Dragon Age: Origins, the Awakening expansion, and all official Downloadable Content).

Deep Stalkers are strange-looking subterranean predators loosely resembling a velociraptor with strange rounded leech-like mouths. They can burrow into the ground to lie in ambush and have a pack cunning that sees them emerge together all around a creature that has stepped into their midst.

From Codex entry: Deep Stalker:

Possibly the strangest of all the creatures found in the Deep Roads is the deepstalker. "Tezpadam", as the dwarves call them, hunt in packs, generally by burrowing underground and then striking when their prey is in their midst.
Stalkers come in several types. Spitters have venom glands and can spit secretions that slow or injure their prey. Jumpers hurl themselves at their targets, knocking them down and making the kill easier. The most common variety scares its prey, leaving the unfortunate victim helpless against the rest of the pack.

The Elder Scrolls IV: Oblivion - The Shivering Isles - Bliss

Fantasy game art from The Elder Scrolls IV: Oblivion.

Bliss is one of the three districts that comprise the single city and capital of the Shivering Isles. The comparatively bright and cheery district reflects the general colourful and upbeat nature of the Mania half of the Shivering Isles.

Heroes of Might and Magic V - Story 1, Campaign 1, Mission 5 - The Fall of the King

Fantasy game art from Heroes of Might and Magic V.

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S1C1M5 The Fall of the King

Wednesday, March 26, 2014

Dragon Age Origins - Animal - Bronto

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Fantasy game art from Dragon Age: Origins Ultimate Edition (Dragon Age: Origins, the Awakening expansion, and all official Downloadable Content).

Bronto are subterranean rhinoceres-like animals domesticated by the dwarves.

From Codex entry: Bronto:

This hulking beast was originally bred by the dwarven Shaperate as a beast of burden and food source, the rough equivalent to surface oxen and cows. Some versions of bronto have even been developed as dwarven mounts, valued far more for their sure-footedness and stamina than for their speed. While present within Orzammar in large numbers, some bronto still exist in packs within the Deep Roads, having returned to a wild state after the fall of the dwarven kingdoms.
They require remarkably little sustenance, consuming organic material from water, fungus and even rocks (hence the "rock-licker" appellation used by many dwarves to describe bronto), and exist in primarily dormant states until provoked. An angry, charging bronto is considered to be a rather dangerous opponent.

The Elder Scrolls IV: Oblivion - The Shivering Isles - Blackroot Lair

Fantasy game art from The Elder Scrolls IV: Oblivion.

Blackroot Lair is one of the many subterranean lairs dug out between the massive roots of the fungi that grow almost everywhere on the Shivering Isles. All of the caves in the Shivering Isles generally use the same tileset / fantasy art and are typically accessed from above ground from a doorway nestled in between the roots of a massive stump. Blackroot Lair is further distinguished from the others by the strong presence of Grummites and their encampments.

Heroes of Might and Magic V - Story 1, Campaign 1, Mission 4 - The Trap

Fantasy game art from Heroes of Might and Magic V.

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S1C1M4 The Trap