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Heroes of Might and Magic V - Faction - Haven - Town

Fantasy game art from Heroes of Might and Magic V.

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Ashwick
Many give Ashwick a wide berth because they believe the town is a refuge for Demons. The reason for this is the smell of the numerous sulfur bogs and mud pools nearby, whose contents are the main source of income for the townsfolk.

Ashwood
Once merely a large encampment of tents near a couple of caravan trails and a river, over time this town grew into a thriving commercial center. Today you can find anything you may need in Ashwood, and at a very reasonable price.

Bailey
Once merely a large encampment of tents near a couple of caravan trails and a river, over time this town grew into a thriving commercial center. Today you can find anything you may need in Bailey, and at a very reasonable price.

Balmville
In the thickets around Balmville miraculous herbs grow; the town physicians make healing balms and elixirs of them. The townsfolk are so adept in using herbs that they've proclaimed their town the Capital of Healing.

Bayworth
The name of this Griffin Empire city is synonymous with seafaring. The Empire's finest shipyards are located here, and the competition ensures that quality craft can be purchased at advantageous prices.

Brookshire
Established as a training center by King Nicolai, Brookshire immediately attracted heroes who hoped to win glory on the battlefields under their charismatic king.

Castlegate
The objective of the builders that constructed the border town of Castlegate was to lay stout town walls capable of withstanding any attack. Over the course of its tumultuous history the town has often shown that the builders did their job quite well.

Chillbury
According to rumor, drinking from the lakes and springs near Chillbury brings luck to those who live there. Though it's often dismissed as an old wives' tale, gamblers tend to be very cautious when they cast dice with someone from the town.

Cogston
Hidden away among the thick forests, Cogston became a home for those who chase easy money and like to avoid publicity. Very few know the trails leading to the town, but those who end up there are richly rewarded with the latest gossip and secrets.

Glenheim
Many people wonder why it is that Glenheim seems to always field a few extra sons training as swordsmen, while most locals shrug with indifference at the question, a few old crones may wink slyly and nod up the river, where an old temple to a goddess of fertility hides.

Greystone
Greystone got its name from great grey rocks scattered in its vicinity. These rocks are renowned for giving much more ore than usual when processed, so quarrying them is the main occupation of Greystone's dwellers.
Gryphon Hill
Unsurprisingly, Gryphon Hill's symbol is a griffin. After all, the town is situated among the hills where these majestic creatures hunt, nest and breed, almost every inhabitant of the town is involved in their capture, training, or sustenance.

Merlon
Founded in an area full of field, brush, and forest, Merlon has been popular with hunters ever since it was a tiny hamlet. Now by rights considered the archers' capital, it is the ideal place to get weapons, supplies, advice, guides, and quality taxidermy.

Millfield
Grain country - that's what the lands around Millfield are known as in the Griffin Empire. Since time immemorial this area has supplied bread for the rest of the country. Peasants are quite willing to come and live in Millfield, knowing that they can always find work there.

Newpost
Established as a local militia training center by Queen Isabel, heroes come to Newpost from all over the region to sign up in the service of the Griffin Empire.

Northcross
Enterprising rulers of Northcross decided to capitalize on their town's location at the crossing of trade routes and imposed a small levy for the right to pass through. As a result, there is a constant flow of coins into the town's coffers.

Palespring
For years it was thought that evil spirits had poisoned the valley on the far side of Palespring. The truth turned out to be much simpler -- a visiting alchemist found unusually high traces of mercury in the rocks and streams.

Sheller
The residents of this town ended up serving a particular niche, their skill in metal foundry and molds led them to develop great expertise in the creation of all sorts of missiles. Their artisans excel in the creation of quality ammunition, rather than larger pieces.

Stormdale
Stormdale is located in a narrow, wind-blown ravine. Over the decades its fortifications have been refined so that the garrison is protected by gusts of air that throw enemy arrows astray. Any attacking force needs to deal with difficult ascents, uneven ground, and blasts of wind.

Strongbow
Founded in an area full of field, brush, and forest, Strongbow has been popular with hunters ever since it was a tiny hamlet. Now by rights considered the archers' capital, it is the ideal place to get weapons, supplies, advice, guides, and quality taxidermy.

Timberwood
Timberwood's resource warehouse was a gift from the Irollan Elves to the Humans, in commemoration of the "Forest and Castle" Treaty. Now this vast forest, blessed by the Elves, produces twice the usual amount of wood for the residents of Timberwood.

Vigil
There is a great mausoleum in Vigil, where famous warriors and heroes of the Griffin and Falcon Empires are buried. Displays of their weapons and tapestries of their exploits decorate the building, anyone in Vigil who goes to war tries bravely to be worthy of similar glory.

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