Fantasy game art from Ether Saga Online. |
Dragoon - the Spear of Absolute Power The Dragoons are valiant warriors. They wield spears and are considered kings of combat. Taking Jenas Wun, who was the most famous spear user of antiquity, as their patron saint and guardian, Dragoons will crush any enemy without mercy. Courage, tactics, and strength are the marks of these suppressors of evil. Origin: Warriors of Heaven Guardian: Jenas Wun, The Longspear Worship: Heaven Features: Strong bodies and excellent defenses make Dragoons the top protective team members. Dragoons' high Strength also provides them with great advantages over their enemies. It is a good Class for new players to start with. To make a Dragoon both lethal to enemies and protective of friends you can focus on improving its Erda Affinity as well as Health, Defense and Elemental resistance. |
Rogue - the Stalker of Misty Shadow Rogues hide themselves in darkness, lurking and waiting for the best time to strike with their lethal daggers. This class originated from the ancient Yaoh masters who survived and fought in stealth against the tyrants. Rogues are,natural born,stealthy killers. They seldom strike directly and seldom miss their target. They cherish the ancient renegade Pol Kuna, who fought his way alone into Heaven. Kuna was eventually beheaded, but his will and determination inspire all who call themselves Rogues. Origin: Yaoh Masters Guardian: Pol Kuna, The Defiler Worship: Sky Features: The Rogue is a powerful melee combat Class. Combined with their speed, stealth, and other skills, their common attacks and skill attacks are the most varied. A skillfully controlled Rogue will be the nightmare of its foes. A deft Rogue will focus improvements on Oora Affinity, Strength, Intellect and Resilience. |
Mystic - The Bringer of Life and Death If one's life and death is determined by their fate, the Mystic would be the one to alter that fate. They can return the breath of life to those fallen in battle at will. Mystics provide the support that every fighting party expects. However, Mystics are also capable of bringing death to foes if necessary. Most of a Mystic's skills are blessed by The Apothecarist, who is the merciful healer of all living beings of the world. A Mystic's compassionate heart agrees with the teachings of Rulai, the Pious. Origin: Buddhism Guardian: Rulai, The Pious Worship: Buddhism Features: The Mystic's healing, reviving, and blessing skills make them an ideal support Class. Mystics specialize in Unda damage, so improving a Mystic's Unda Affinity will be helpful for combat. Thanks to their recovery skills, Mystics are a very efficient solo Class. |
Ranger - Eyes of the Mighty Hawk Rangers are the protectors of nature. They have developed a distinctive ideal about the harmony of the land. Rangers will not hesitate to use their accurate arrows to bestow the justice of the land upon those who dare to violate the law of nature. Being reinforced by the land, the most skilled rangers master the power of the elements. They believe that their archery is blessed by Houyi, who killed the eight excessive suns with his bow and arrows, and pursue his ultimate shooting skill in their daily training. Rangers are also excellent pet tamers. Origin: Land of the Shenzu Guardian: Houyi Worship: Heaven Features: Rangers are not only accurate shooters, but also excellent pet tamers. Their ranged attack can be supplemented by mastery of Widu and Unda elements. A Ranger can develop in multiple ways, making it a highly customizable class. |
Conjurer - the Emissary of Endless Elements Conjurers are professional scholars of all phenomena in existence, which is nothing more than various manifestations of the two primal elements of Yin and Yang. Fire, Ice, and Lightning are all at their disposal. A Conjurer was once witnessed summoning a rain of flames on the battlefield. Talis Ganron was the first controller of elements, and is recognized as the guardian of all Conjurers. Ganron once helped Ori Hijnig during the Great Wars. Conjurers take the Way of the Hermit as their guiding doctrine. As followers of Yin-Yang, Conjurers gradually accepted Xux as the spiritual leader of their acts. Origin: Hermitism Guardian: Talis Ganron, Aware of Vacuity Worship: Xux, The Ancient Features: Conjurers are masters of elemental spells. The Unda and Pyra damage they deal is deadly. However, their weak Health and Defense limits their combat styles and shapes them into ranged attackers who are fragile against melee fighters. Conjurers tend to focus on improving offensive capabilities. Improving a Conjurer's Intellect, Pyra Affinity, and Unda Affinity would be a good choice. |
Shaman - the Master of Ancient Mystery Shamanism has a long history. Its principles are still being followed today. People believe that a Shaman's mysterious power comes from the untold bonds between the material world and the immaterial. Shamans generally accept Ba Oril as the founder of Shamanism. Ba Oril was the daughter of the ancient god Ori Hijnig. She developed a way of fighting by summoning blessings from the mysterious void, a power inherited by her successors. A Shaman can bless themselves or their partners. Healing is also covered in elementary Shaman training. Shamans are possibly the most welcomed class in all parties. Origin: Mystery Guardian: Ba Oril, Voidbreaker Worship: Heaven Features: Shamans offer help to their partners and protect themselves with strong defense, which makes them able to stand in the front lines on the battlefield. Widu Affinity may be the most important for improving the capabilities of a Shaman. Combined with various blessing skills, a Shaman could be developed into a high Health, high Defense, or high Elemental resistance character. |
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